A fast stochastic noise data generator for adding more variability.
Deep Topology with body and for nature interlaced biologic layers and mixed topology systems like dirt in water or lily pads bobbing on the surface.
Applying curved triangular parts to the topologically based surface as to apply 2.5d advanced contour surface mapping.
Finding all the fractal reductions to the deep topological bodies.
Learning from such fractal data to learn how to change the form of stuff to better suit the environments and life on other planets and else where.
Only computing the minimal need to generate the rest with AI with deep colour and detail upscaling and frame up scaling.
More advanced manipulation of the radial curvature to the curve triangular surfacing.
Applying fractal reduction and analysis to synaptic cellular automata aspects in the game or simulation to better model things like movement, environmental and body effects.