Android is crap for games consoles.
Why not have a new code base meant for compile time code in triple C ( c compilable script plus language extensions, c and c++, assembly for parallel and serial processes. This can all be compiled to pasm and then to native in a html5 like containment.
This could allow people to make games that are cross compatible with ease even android could accept pasm format.
The Consoles could make use of a few features.
Xess upscaling of image and frame rate.
Vulcan spared raytracing done computationally and the rest inferred.
dimensionally dynamic tensor logic.
Geometry and physics upscaling, texture upscale, lighting upscaling.
Dynamic bit depth for 3d slice contour representation like a poorly layed out point cloud rasterization of necessary aspects to the 3D game image. Or like a cheap VHS knock off of nanite. This is where the generator fills in the rest ready for upscaling.
A layed particle 3d data system based on the holographic universe theory that allows for full body change making the physics look a lot more like a high quality video.
The compute step and secondary generator takes about as long to compute a viable frame of stunning cinematic level.
To get 90 FPS in Dolby vision and 2K wouldn't take to much for a 18 watt 14 Terra flop console in 8 years best r and d the necessary technology for such consoles now and prepare some lead up consoles that make use of the arm a78c.