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Thoughts from transgressing dimension
Here you can see some of my wild thoughts and you may find some good worldly ideas on here. I just love thinking and thought I should let my thinking be read.
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highdimensionman
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A 2D creature trying to view 3d planet data on a 1d screen

Permanent Linkby highdimensionman on Sat Jul 23, 2022 4:52 pm

so they have their raytracer and the ray from the planet hit the line. what they end up seeing in hyper pixels 2 dots inside 2 dots is the dominant feature information. So in order to even the score the less dominant information can phase in relative to a stretch where less dominant hyper quad information shifts into the outer geometry stretch. You mend your 4d world assets and environment this way,
You could take a 1d slice if you were the 2d creature and you could project directly to 1D or first to 2d then to 1d.
If say you want to see the full 3d sphere all its insides as well you have to stretch the stretched dot range with 2 dots inside 2 dots inside 2 dots and you can view it's innards.
This type Of perspective manipulation means you would would have great control of approximation and data size of a video representing the 3d video as in many 2d layers with controlled entanglement of data points on a line. That way you could do more global compression with it but you would have to eliminate any shadowing in each frame.
If you use this technique to squeeze to the minimum needed for a low Medium accuracy relative to inferred estimated detail, Strong bitwise compression and lowering required data with AI perspective prediction of known and unknown data types lowering the data requirement further. I can't see much left in godal incompleteness on your pc that could minimise the lossy video compression problem greatly past this and with it you could do an Ok at 300p with 26Kbit and 700p at 80Kbit with medium accuracy relative to lying ability with at least 15 seconds worth of buffering to achieve at this low bar well. if your talking 160p at a low quality accuracy to lying with well targeted low def audio then 6Kbit is somewhere near the bare minimal which means you could watch TV in a 24KHz banding somewhere on the spectrum which could with the excess band width to stretch the range of 100 to 200 MHz radio technology. If all you need is a reliable 8KBits and you are taking up 16 - 24KBits worth of 4000MBbits of satellite then there can be at least 80,000 video calls or views in those GHz bands also mobile receivable broadcast tv could become a thing also.

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Hack for the The perspective problem in higher dimensions

Permanent Linkby highdimensionman on Sat Jul 23, 2022 1:03 pm

Because your only view in 2d you can cheat you can put quads inside quads and connect them up and these 2d quad slices in 4d can make the 4d skin, If you want want to go a dimension up put a quad in a quad in a quad it's all in the colouring you can also warp this more easily with effects compared to solving the issue in a far less reduced way both elliptically and with hyperbolic warping.

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the Creature sucking at your mind is part of your mind

Permanent Linkby highdimensionman on Sat Jul 23, 2022 10:16 am

Your deep quantum mind has a creature that can make you feel like you know everything from nothing.
Computers are to low degree to properly perceive this 2d creature in a 2d planer region in the minds quantum geometry. part of warped 2d hyper space this creature has can work faster than the minds eye and well with data.
Being planet like but creature in form in a space like environment and you can feel a bit like it's sucking at your mind but that's you sucking for it's insights. This creature exists in your continual emergent being out of gods deep ruff waters.

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hypetation

Permanent Linkby highdimensionman on Sat Jul 23, 2022 8:58 am

To add more body information to lower types of 3D graphics.
One form of this wold be to add extra body information to some kind of flat or curved quad or tri or even mix array of quad's and tri's all curved or flat organised well.
Another use of hypertation would be when describing turbulent systems and trying to organise such system's to a single algorithmic base.

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Game engines and 2 time dimensions.

Permanent Linkby highdimensionman on Fri Jul 22, 2022 7:21 am

Say you want to cache object perspective data for faster rendering. The more dynamic you make the object the more harder it is to cache in any useful way. When you model this problem using 2 time dimensions you have a lot more caching freedom and more data savings on a wider dynamic with efficient native compression.
It turn out entagling the data with 1 dimension of time is not as efficient as with 2 time dimensions when the simulated world is only modelled with 1 time dimension.
Using 2 time dimensions modelling quantum mechanic's could enable a more dynamic model of quantum mechanics.

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