part 1
from the active palette flow graphed object cache you render 2 I frames and 6-10 mid frames integrated with fast response on the i frames.
so from this you do your main frame and sub frame partial render. this means more fps for less effort offering a 4x speed up.
Part 2
you use AI to complete the base render so that you end up with a complete fast rendered mixed resolution image you do this at upto 900p.
part 3
you also calculate some extra upscaling information upto 1280p and upscale with more effort relative to data flow a good quality upscale.
part 4
you upscale with less effort from 1280p to 1640p
part 5
you use a more quicker basic upscaler to up scale it to 4k
part 3-5 is half as fast as the standard upscaling technique but could be balanced better with the fast base rendering
Concentrating the effort better gets you that extra bit of crispness and smooth crisp motion and flow making the PS5 more competitive with PC.
overall this should provide a better 4k experience at more fps on the xbox series x and ps5.
PS6 speculation
with 60 Tflops on 1.2nm Gate all around architecture and 300Tflop optical inference, 64GB High Speed Ram and in a smaller lower watt package than the ps5, with up to 128 TB m2 ssd, Games will easily be 6 to 24 TB to download by the time the PS6 is older. This will be the console that had true life like real world physics and photo real graphics. At this point cinematic level fx will no longer be at the level of a mini super computer but in a smaller than usual console due to faster switching and the addition of optical AI inferencing.
the object palette flow cache will be more key data based and of far higher clarity than the ps5 and the rendering into 4K with 6k upscaling data then quickly upscaled to 8k 144hz at real life looking and behaving level.
why would you need a PS7 and after the PS 6 will come more portable lower watt variants at this level of computation until your phone on a 0.4nm process node and even faster switching and efficiency plus verticalization and optical computing will achieve all this with a better screen and lower watts than todays phones so PS6 could be the end of the road where that level of gaming could become far more ubiquitous including lots of AI bot services and holographic computers that could run off that level of compute power.
If all humans are enabled by this then a realm of new intelligence and artistic development age could emerge with some very high clarity digitisation. if power over this technology is in fewer hands then more dependent consumers could drive a lesser market.