Graphics engine.
Triangular cycloidal corded discrete mesh and body curving.
3D focus distortion based interlaced holographic graphics.
Less small complex calculations for up-scaling as opposed to more less complex calculations for up-scaling meaning the up-scaler can work with more realism and detail.
Advanced AI frame completion and frame de-noising.
Frame up-scaling of detail and resolution.
AI up-scaling for particle and fluid physics effects within a certain range of required compute component dependent of whats being simulated.
Dynamic Frame rate up-scaling with fast response main frames for gamer's.
Fractal analysis which allows for much efficiency with the rudimentary geometry of life.
Most of the games could be written in triple c(c compatible script + add on languages, c or c++ and assembly) for portable ASM(machine specific code generation from machine specific and non machine specific PASM)
Processor
A photonic graphing based processor with memory that can write in every five cycles using dump cycles, null cycles and active cycles clocking in higher that it otherwise could for the use of memory with a photonic grapher.
This would all be layered on a thermo optiic pin head operating on a optic grid of pins.
The chips logic and design can be planed in circling and in sphereing the problem.
The logic can be circulary placed from a synaptic celluar automata evolved optimisation.
hopefully 100 TB to 1 PB storage won't cost to much.