shock_the_monkey wrote:games of strategy often involve deception. chess, for example. you don't tell your opponent that you're attacking one area of the board to draw attention away from a move in another area that may give you check-mate. the thing here is that the only thing that might get bruised by you is your opponents ego. and they really shouldn't have engaged in the game in the first place if they weren't prepared for that potential consequence. in short, no, i think i can distinguish the difference between this and applying such techniques to situations outside the context of gaming.
What about games such as Grand Theft Auto where you have to kill others for personal gain?
Many years ago I started playing Wolfenstein <sp>
At one stage I was forced to kill a guard dog to get through.
This turned me off the game altogether and I stopped playing...
These days, if I have to kill a wolf in Skyrim, I will without hesitation.
I have rationalised it is only a digital representation, so it is OK...
However, the same principle of desensitization applies in real life, most notably in war time situations...
Which brings me to the consideration of what damage to our "humanity" do these games do in real life?
I have often consider the possible parallel between bad/antisocial attitudes of players in a game such as Grand Theft Auto and some of the young people of today in real life...
Are we "breeding"/indoctrinating a whole new class/type of antisocial sociopaths
And also consider this:
Research has determined that the human brain essentially can't differentiate between reality and fantasy in terms of physiological responses...
If you get scared in Half life 2, it is the same way you get scared in real life.
The body responses are essentially identical...
In a more benign experiment, two groups engaged in a sporting activity...
The twist here is, while one group actually practiced physically, the other group simply imagined preforming the activity.
The results seemed to have been conclusive...
Both groups tended to improve their performance at proximately the same rate...
In archery, a teaching technique is to imagine hitting the target where you want before you actually let loose...
This is in keeping with the idea of the strength of mental imagery in performance enhancements...
To me, this suggests how fundamentally primitive the human cognitive process is in terms of differentiating reality from fantasy...
Once again, I bring to mind how curious it is that the human sex response can be stimulated, though groups of various colours, to fool the brain into interpreting these images as worthy of a physical conclusion...
Fascinating, but very odd to the extreme...

In conclusion:
Experimental evidence does strongly suggest that gaming influences the psychological mindset of an individual.
The question is, what are the socio-psychological ramifications of this desensitisation process?