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https://www.psychforums.com/blog/highdimensionman/basic_3d_topology_rendered_with_cartesian_coordinates._b-13308_sid-282ad6684e37fabe23e19e51bacf8fdb.html |
Author: | highdimensionman [ Fri Jun 26, 2020 1:05 am ] |
Blog Subject: | Basic 3D topology rendered with cartesian coordinates. |
When you draw a circle in cartesian coordinates you can make the radius drift in many simple ways. using the curves produced by this method you can draw a basic curved 3D topologically deduced models of say a humans then add 2.5D surface modeling for finer curvature. This method would be more simple and easier to deduce in 3D than using NURBS also all of the rendering process could easily be sped up with acceleration cards. My point of changing the foundation of how 3D graphics are rendered and modeled is that transformations and such get a lot harder to look better when you up triangle detail because you need so much more power where as if your transforming curved systems you could have more processing range with regards to detail whilst keeping the compute demands down. |
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