Heres the semi-almost-done Dragons Head, skinned and modeled inside Maya.
http://i648.photobucket.com/albums/uu202/Nicsho/Official%20Nicsho%20Stuff/DragonsHead.jpg?t=1314340296
I made it as a polygon model and created a Skeleton inside (Seen as the colorful stuff around the mouth and in the neck), but I never put skin weights on it, so now everytime I move the jaws, it looks awful. Just awful. I can't even think of one of my terrible puns its so awful. I might even upload another pic for you guys to see.
UPDATE
http://i648.photobucket.com/albums/uu202/Nicsho/Official%20Nicsho%20Stuff/DragonsHeadJawMoveUnSkinWeighted.jpg
So here's what it looks like when I move the jaw. Skin weighs would make the model stick to the skeleton, so I'm going to do that now. Goodnight, everybody! New GIF revealed tomorrow, for the two who kinda care.